
John Henry Irons, genius engineer and sometime superhero Steel, has an announcement to make. He plans to make a better Metropolis, a safer city. Too many times the ‘City of Tomorrow’ has been razed by powerful, malevolent threats. Too many times the people have lost everything, from property to lives. But now, with access to a near infinite power source brought back from Warworld by Superman, protective barriers can be added to the city and free power given to the citizens. Who doesn’t want that?

Shawn Kerry could be happier. He’s not a fan of John Henry.
Unlike Steel’s niece Natasha who, as the female Steel, accompanied Superman on his successful quest to free the prisoners of Warworld from cosmic despot Mongul. Natasha’s the second person with whom John shares full details of his blueprint for a better Metropolis. He wants people to have enough personal power that they don’t have to depend upon the Super Family.

And who did Steel tell before Natasha? His fiancée Lana Lang.

There’s one more important player this issue, one Charles Walker III. He wants to work with Kerry who, it turns out, used to work for the arms manufacturer Steel designed for before its shady ways led him to walk away.

What does Walker want of Kerry? Will Kerry play ball? Buy this excellent Dawn of DC debut issue and find out. It’s the best first issue from DC Comics in ages, much better than I was expecting given the lead-in strips in recent issues of Action Comics, which came from an entirely different creative team. There’s a little overlap with this comic but the stories don’t quite match up and you’re better off not seeking out the Steel back-ups. Come in clean here and enjoy a well-worked script by first-time DC writer Michael Dorn.
You likely know the name – he played Worf in Star Trek but he’s also done loads of voices for DC cartoon shows, including John in Superman: The Animated Series. Knowledge of Steel and his actor’s ear for a good script may explain the better-than-average dialogue in Steelworks #1. I really believed in the relationships between Steel and Natasha, and Steel and Lana.
Steel and Lana! They were a couple years ago in the underrated Superwoman series but I never expected that to be mentioned again. But here they are, stronger together than ever. And I love it, so far as a couple of 2D drawings can, they have real chemistry.
The first time Walker appears in the issue we see only the glint of his glasses in a darkened car. Toyman! But he’s not. Maybe he’ll turn out to be a relative of Winslow Schott, but new characters are good too. And this one exudes smug evil.
I hate the new look for Natasha as Steel which debuted in Action a few months ago, it’s decidedly sinister, but at least I recognise her personality – in the aforementioned Action back-ups it’s like there’s a 14-year-old street tough behind the mask. I’m excited to see what Dorn does with her, Natasha is a fabulous character – a strong, smart, savvy young woman – and the more we see of her in the DCU, the better. Heck, maybe she’ll get back together with urban witch Traci Thirteen, they made a great team.
Good on Natasha for not outright laughing when John said he wanted to give up being Steel. That never works. Mind, the idea that the Supers could do less in Metropolis is sound, there are far too many in one place, let’s spread them out… at least one per continent would make sense (as I have in my Action reviews I ask, what the heck is New Super-Man Kenan Kong doing so far from China?).
Walker refers to the way John left weapons firm AmerTek and it doesn’t match his origin as I read it in the Nineties… has that changed in the last few years? If not, I’m sure Dorn has a reason for tweaking John’s background.
Questions questions, I am officially engaged. Dorn has delivered a fine first issue script.
As for the art, I’m always very pleased to see the slick stylings of former Power Girl illustrator Sami Basri. His versions of familiar characters are spot on, with John, especially, dripping with charisma. The body language is terrific, as seen, for one, in the John/Lana scene, while little details such as John Henry’s Steel logo-shirt (want one!) add to the enjoyment. In an issue where every page is a pleasure I was especially knocked out by a two-page spread of Super Family flashbacks – the composition is powerful and everyone looks amazing.
Colourist Andrew Dalhousie works hard to enhance Basri’s work. The tone choices, the lighting, it’s all great. And not only does letterer Rob Leigh go the extra mile with the dialogue and narration, here showing us how drunk balloons can be done, he always contributes an imaginative title design.
Three text pages act like Who’s Who in Metropolis Mayhem, showing different threats that have previously led to massive loss of life and property damage, illuminating John’s thought processes. Here’s one.

Lena Luthor! Of all the characters Dorn could have chosen we get another callback to the Superwoman series… I reckon our writer was a fan. Hopefully this means Lena is on her way back.
Clay Mann’s cover, coloured by Alejandro Sanchez, is surprisingly rough hewn. I’m used to slickness from Mann, and Steel is a character who invites a sleek finish… is this a case of a special shiny physical treatment not translating to digital? Still, it’s an eye-catching design with the unusual placement of the sharp logo helping – good choices from editors Jillian Grant and Paul Kaminski.
I don’t know if this comic is limited run or ongoing. Based on this debut, I truly hope for the latter.
I wasn’t going to buy this – especially not after those lousy backups in Action, and not thinking people from outside of the comics industry could write them decently. That includes screenwriters and actors. But I heard good things, and I’ve always liked Sami Basri, so I ended up giving it a try – and it’s entirely solid. Michael Dorn can write a decent story. Loved seeing Lana back. Superwoman herself was drawn twice (but smallish) on the Rebirth Flashback spread. I don’t know if it has ever been clearly established if she could ever have been Superwoman given the rewriting of history, but I hope she was.
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So far as I’m concerned, that spread means Superwoman happened. Somehow! Also, the deliberate acknowledgment of the Lena business.
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I agree with all of your points about this being a solid issue. I hope this is an ongoing comic.
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Apols for the late reply. Thanks for eh read, and feedback. Now it’s a week later there’s a new Action Comics and the final part of the awful Steel serial. Maybe it’ll have improved.
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Finally got around to reading this, and the next two chapters. I can’t say I’m as impressed as you are. There’s so much based on ideas I really dislike:
1) John giving up being Steel and everyone giving up being a superhero. That’s a non-started from the jump, considering DC makes its money publishing superhero adventures. John can’t even keep his costume off for one issue. And what’s more, he shouldn’t!
2) The modernization of Metropolis via otherworldly energy source. I hated this with Metropolis 2.0 in the early 2000s, and I hate it here, too. Are we going to get monorails again? Let cities look and behave like cities, and we’ll recognize what’s at stake. If not, every problem will be solved with a raft of technobabble.
3) Metropolis citizens need to be self-sufficient! But they are, aside from when superpowered threats come to town. Sure, it’d be great it buildings were built to withstand a Doomsday-level attack, but that doesn’t really have an effect on people’s instincts to help themselves and each other when they’re in trouble. It’s just better infrastructure, which is nice (until the power source gets hijacked by Brainiac or whoever), but it has no bearing on whether your neighbors will help you out if you’ve been in a car accident or something.
I wish I liked this better; I might still read it to the end, but I don’t have a lot of enthusiasm for it. I think John deserves better than being some beneficial version of Lex Luthor, and that’s what I feel like we’re getting here.
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1) I can go with John not wanting to be a superhero for this storyline…he only became one to fill a Superman-sized gap, and he’s never been a hugely committed hero.
2) I wasn’t keen on Super-Metropolis too, I, glad that never stuck.
3) Spot on, and even if there are no villainous threats that can hurt Metropolis, there are threats to the wider world and, indeed, the entire Earth courtesy of the DCU’s various tetchy extraterrestrials.
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