Scooby-Doo! Team-Up #95 review

The members of Mystery Incorporated have teamed up with the Flash a few times, so are quick to answer a call from Central City.

As it turns out, it wasn’t Barry Allen who summoned them.

But why would the Rogues want good guys?

Once again Daphne, Velma, Shaggy, Fred and Scooby are deep in the pre-Crisis DC Universe, with the plot spinning on the Top’s death back in the Bronze Age.

Is Roscoe Dillon really back from the dead? Are the Rogues being haunted by one of their own? Is another nogoodnik trying to con the villains? Or is it something else altogether?

The Flash isn’t actually in this issue, he’s represented only by a poster, a statue and ‘seen’ in flashback. But the Silver Age of comics developed the Rogues so well, they became such a vital part of Barry Allen’s series, that this still feels like a Flash comic. One great splash page even recreates an iconic cover (one that was also homaged for an issue of Secret Origins).

It also feels like the Scooby-Doo comic it is, with some lovely moments of humour stemming from the familiar characterisations, from the first page, with a gag which will resonate with all ‘Zantanna’ fans, on.

As ever, Scooby-Doo! Team-Up writer Sholly Fisch and artist Dario Brizuela deliver joy on every page, making two very different literary worlds sit very nicely beside one another. The Rogues look brilliant, true to Carmine Infantino’s classic designs, with the only off note being a stray ‘tache on the Pied Piper. Colourist Franco Riesco makes Central City even more visually attractive, while Saida Temofonte keeps her fonts suitably cheery (Temofonte… if that’s not a case of nominative determinism I don’t know what is).

All in all, what we have here is another Top issue.

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