Batman #21 review

This is the one we’ve been waiting for – it’s the return of the Samuroids! 

Not seen since, I think, 2008, the Silver Age Flash villains are back and on amazing form. It takes Barry Allen at least a minute to defeat the katana-crazy robots. Meanwhile, back at the Batcave, Batman is flipping … flipping the smiley face button he recently found in his lair. As he mulls over what it might mean, a TV screen shows a game of ice hockey.

One viewer is not enjoying the match. 

It’s Saturn Girl of the 31st-century Legion of Super-Heroes, locked up in Arkham Asylum for the Criminally Insane for some unrevealed reason. Where the other patients see an especially brutal sports fixture, Imra recalls – imagines? – an apocalyptic superhero battle.

Back at the Cave, Batman tosses the button aside and it lands by Psycho Pirate’s Medusa mask.

The Caped Crusader calls Barry Allen and tells him what happened – they’ve been trying to figure out where the bloodied button with the otherworldly radiation comes from – and that’s when we see the Samuroids.

A minute isn’t very long… unless you’re being pummelled by the Fastest Villain Alive, who shouldn’t actually be alive.

By the end of the fight Batman is a crumpled mess. And Professor Zoom? Dead again. He looks into the face of God and is struck down. This recalls the old Green Lantern story in which an alien, Krona, dared to watch the creation of the universe and pretty much kicked off the Crisis on Infinite Earths. The button story is linked to the overarching DC Rebirth mystery which has readers suspecting the current DC Universe has been created by Dr Manhattan from The Watchmen.

This issue certainly has plenty of nods to the Alan Moore/Dave Gibbons series, from the dual narrative to the nine-panel grids to the blood Batman spits at Zoom (and may I just say, Bruce, Alfred brought you up better than this) mirroring the red streak of the Comedian’s button.

The button having a connection to the Medusa Mask makes sense, it belonging to the Psycho Pirate, one of the few people who remembers the Multiverse that was wiped out by the Crisis. Why Reverse-Flash is back I can’t guess, but it’s good to see him as he’s one of the few DC villains who really brings the fear factor, being utterly mad, hate-filled and fast enough to kill you, and everyone you’ve ever known, in a flash. 
Writer Tom King loves his formalism – his Omega Men series with Barney Bagenda sees him playing with repeated structures to great effect – and he seems to be having fun here. The way the innate tension of the countdown to the Flash’s arrival dictates the story beats is impressive. I could have lived without two pages of Batman-playing-with-button alternating with the ice hockey, because panels of someone flipping a pseudo coin is dull, and sports commentary is extremely dull. Still, if Alan Moore could have his tedious pirates in Watchmen, Tom King can have his sports and flipping…. and I don’t doubt he’s going to knit things together in a fascinating manner. I’m already intrigued by callbacks to the Flashpoint event. 
Jason Fabok’s artwork is strong and sharp and a total treat, he draws a fantastic Batman, an equally good Flash and a nightmarish Professor Zoom. Coupled with the colouring of Brad Anderson, this is compelling work – those panels of Zoom pummelling Batman, echoing the villain’s colours, are outstanding, and ZPOW! may be the best character-specific sound effect ever. 
Add in Fabok and Anderson’s eye-popping lenticular cover, Tim Sale and Brennan Wagner’s moody variant and Mikel Janín’s kinetic international alternate and you have a very pleasing package. I don’t know how close we are to having the DC Rebirth mystery solved, but as stepping stones go, this is a compelling comic. 

17 thoughts on “Batman #21 review

  1. A woman from one thousand years in the future knowing the outcome of one single hockey game didn't take you out of the story? I can suspend disbelief for super speed and multiverses but that sports trivia will be well known then or that Imra Ardeen would care is one step beyond. Maybe that's why my reaction to Thawne's fate was 'you revived him just for THAT?' I usually don't buy Batman and normally don't let crossovers blackmail me into buying books I normally don't buy and this had me thinking I should have stuck with that…


  2. But was Imra talking about the ice hockey game, or something else? 'This is the game where they kill him'… I thought she was seeing something else. Reading it again, yes, she does seem to be talking about the demise of Taylor, but in the context of it leading to the deaths of the Legion members, a pebble making ripples. That she would certainly know.


  3. I really enjoyed this — I loved that moment when I realized that the countdown stayed at 0:46 for four panels in a row. It's a great breakdown of the power of super-speed. And Batman's Batarang trick showed a fantastic understanding of its limitations.

    And, of course, I can't *wait* to see how Imra ties in to all this.

    I also liked the detail that Bruce wasn't exactly flipping the button like a coin — he was doing coin tricks with it, letting it run across his knuckles, etc. I'm surprised he didn't pull it from Alfred's ear.


  4. Really enjoyed this fight an love Reverse-Flash is an Awesome Villain especially in The CW Show an Batman being dominated by him nice to see as much as Batman taking advantage of a logical weakness in RF's advantage


  5. when The Legion of Super-Heroes gets a title again Superboy could join The Legion Academy or The Legion proper he could rub it in Robin's face joining a Future based Super Team


  6. The story isn't what I was expecting or wanted, but was entertaining nonetheless. Normally I hate seeing Batman fight lads well above his weight class, but this was on point with how such fights should be, and a caveat as to why they shouldn't happen.


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